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Things We Learned About Our Favorite Video Games (Thanks To Fans)

Ever since someone figured out how to make a pixel bounce around on a screen, video games have been a major part of everyone's lives. Video games are widespread and pull in more money than the film industry - with more than $134 billion made in 2018. However, despite video games' huge popularity, there are still tons of great details that most gamers probably don't know about their favorite games and franchises. This list highlights some of the most interesting things we learned about our favorite video games (thanks to the fans). It covers game franchises from all the consoles, so take a look down below, and if you find something interesting you didn't already know, be sure to give it an upvote to see which video game detail rises to the top!

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  1. 1

    A Virus In 'World of Warcraft' Caused Epidemiologists To Take Notice

    In 2005, a virtual pandemic called the Corrupted Blood incident tore through World of Warcraft to an extent that was well beyond what the programmers originally intended. This resulted in a spread similar to real-world epidemics, and epidemiologists took notice of what was happening. The epidemic first began with a new raid's end boss, Hakkar the Soulflayer. When attacked, Hakkar would fire off a "Corrupted Blood" debuff spell, which only lasted for a few seconds in the area - but it didn't remain there. Due to an oversight, Corrupted Blood spread beyond the area of Zul'Gurub to take on nearly the entire virtual world. This was due to an oversight that allowed a player's pets and minions to carry the disease beyond the area. A pandemic ensued, terminating low-level characters and completely mucking up the gameplay of WoW. Players had to try and avoid the infection while programmers imposed quarantines. Players abandoned cities, and the pandemic nearly brought the game to its knees. Fortunately, a series of patches and world resets brought the game back under the control of the programmers, but it was looking pretty grim for a little while. The incident was studied by epidemiologists to see how people might react to a real-world epidemic, so the game's outbreak had real-world implications. Nina Fefferman and Eric Lofgren, then working at Tufts University, studied the incident and co-authored a paper together - and have since worked on the emergence of COVID-19. Fefferman explained the incident and her research in an interview with PC Gamer: It led me to think really deeply about how people perceive threats and how differences in that perception can change how they behave. A lot of my work since then has been in trying to build models of the social construction of risk perception, and I don't think I would have come to that as easily if I hadn't spent time thinking about the discussions WoW players had in real-time about Corrupted Blood and how to act in the game, based on the understanding they built from those discussions.

    98% upvoted
  2. 2

    Rockstar Recorded Fans' Complaint Calls For A 'GTA IV' Radio Station

    Rockstar Games' Grand Theft Auto IV is well-known for its extensive radio content, and one station on that list features actual fans. This was done by opening up a website in July 2007 at WKTTRadio.com. Fans who went to the website found a New York-based phone number - (212) 360-2368 - where they could leave a message about what they thought was "wrong with Liberty City, America, Liberals or your health." The fan phone calls were recorded and added to the WKTT radio station within the game.

    97% upvoted
  3. 3

    'GoldenEye 007' Was Made By Only Nine People

    Typically, licensed video games based on movies are terrible (see E.T. the Extra-Terrestrial for the Atari 2600 for evidence of this). That said, every once in a while, a licensed game manages to break the mold and actually be fun and entertaining. GoldenEye 007 is one such game, but it wasn't just entertaining; it revolutionized the first-person shooter genre and permanently solidified itself in popular culture as one of the best multiplayer games of all time. That's all well and good, but there is one fact about the game that's incredibly surprising. Only nine people made it, which isn't a lot for a game of this scope and magnitude. Even more interesting is the fact that eight of those people had never worked on a video game before in their lives, which makes GoldenEye 007 a rare gem in the video game industry. It's not only an exceptional licensed title, but also an excellent video game made by a small number of people with no experience.

    96% upvoted
  4. 4

    It Was Possible In The 1980s To Download Games Over The Radio

    These days, if you want to purchase a game online, it's as simple as clicking a button or tapping your screen. For decades, the primary way a gamer got their hands on a game was to literally get their hands on a physical copy. Of course, it wasn't always like that - not entirely. Back in the 1980s, some computers used cassette tapes to load data. Because they could record an audio signal that the computer translated into something on the screen, it was possible to download games and other programs over the radio. In fact, it wasn't just possible, it was an incredibly popular practice; tons of people tuned in to various radio stations to hear the horrid screeching sound of a new game. Players recorded that onto a cassette, threw it into their Apple II, the Commodore PET, or the TRS-80, and played the game. The concept of doing this first came about when the engineers at a Dutch broadcasting organization, Nederlandse Omroep Stichting, gave it a shot. When it became clear that it was possible, the practice became widespread and popular. In Yugoslavia, a show called Ventilator 202 broadcasted around 150 different computer programs on Radio Belgrade between 1983 and 1986. The first time this was done, radio host Zoran Modli informed his listeners "that for the next few minutes, only hissing and growling would be heard."

    97% upvoted
  5. 5

    'Doom' Was Banned Within Hours Of Its Release

    Doom was a hugely popular game from the moment it was released, and its popularity became something of a problem. Because it was 1993, and the internet had yet to fully develop into the robust communications network it is today, the massive amount of people downloading and playing multiplayer matches as soon as it was released resulted in university networks crashing. This happened when Doom was released, but the prolonged problem came from huge deathmatch LAN sessions, which taxed the networks further than they could handle. To compensate, universities and companies, including Intel and Lotus Development, had to ban the use of the game. Granted, this was also due to the fact that their employees/students were playing on company/university time, but the strain on the network was something that affected everyone.

    97% upvoted
  6. 6

    The 'Tetris Effect' Is Real

    If you've played Tetris, you know how focused you can get looking at the blocks and rotating them to ensure they fall precisely where you want them to. What you may not know is that there is a legitimate syndrome called the "Tetris effect," which is derived from that same level of focus. Essentially, the Tetris effect occurs when someone pays so much time and attention to something (like Tetris) to the point that it permeates their thoughts and dreams. As it applies to the game, people who have experienced this tend to observe shapes in the real world, which they then consider how to piece into other things and fit together. It's also possible to see colored shapes where none exist. For others, it's possible to observe shapes against the sky as if you're playing a giant game. This is a form of hypnagogic imagery, and it's incredibly difficult to shake the Tetris effect once it begins.

    98% upvoted
  7. 7

    Shigeru Miyamoto Can't Ride A Bike - He's Too Valuable

    Shigeru Miyamoto is a legend in the video game community, having created Donkey Kong, Super Mario Bros., and The Legend of Zelda. His work influenced the development of video games for more than 40 years, and he's one of the most valuable assets Nintendo has on its payroll. In Japan, getting around via bicycle is much more common in urban areas than it is in the West, but Miyamoto is prohibited from riding a bike to work. When the game designer was profiled by The New Yorker, it was revealed that his preferred method of commuting was no longer allowed "for his safety and [Nintendo's] peace of mind." Another interesting fact about Miyamoto is that he was knighted in France, becoming the first video game designer to receive such an honor in the country's Order of Arts and Letters.

    92% upvoted
  8. 8

    'Ghostbusters: The Video Game' Is The Series' Third Movie, According To Dan Aykroyd

    If you know anything about the Ghostbusters film franchise, you probably know that a third movie has been in various levels of development for years. A number of issues kept Ghostbusters 3 from being made, but according to Dan Aykroyd, the third movie was made - not as a feature film but as a video game. Specifically, it was Ghostbusters: The Video Game, which truly does play out like a movie. It features a great deal of scripted content that brought back the four actors to their original roles. All four of the original cast members (Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson) provided their vocal talents and helped write the script. While discussing the game, Aykroyd himself said it was "essentially the third movie," and that's largely due to the fact that it features several elements of what would have been written into a third film. While it may not have the full cinematic gravitas that a feature film projects, it's a great game and an incredible entry in the franchise.

    94% upvoted
  9. 9

    Bethesda Turned Down 'Game of Thrones' To Make 'Skyrim'

    From 2011-2019, Game of Thrones dominated popular culture, but the series never put out an open-world game, which is something fans pretty much expected. The content of George R.R. Martin's fantasy world fit perfectly into the format of an open-world RPG, but it never manifested while the series was on the air. As it happens, there was one in development - well, in pre-development - back in 2006. Bethesda was offered the job to create a game based on the series, but the company turned it down. Instead, Bethesda put its talent to work creating The Elder Scrolls: Skyrim. There are plenty of elements in that game that would fit into Martin's A Song of Ice and Fire series, but Bethesda had other things in mind. Todd Howard, the executive producer of Skyrim, revealed what almost happened and why Bethesda decided to skip developing Westeros into an RPG, saying, “People in our studio liked [Game of Thrones], and it seeped in a bit to what we were doing. We were actually asked a while ago to turn those books into games." He continued with a more detailed explanation: We wanted to do our own world. That’s where we wanted to put our time into. Before we were even making Skyrim, there was a conversation with George R.R. Martin’s people. They thought it would be a good match - and so did we, actually - but then we thought about if that was where we wanted to spend our time. It was tempting, though.

    94% upvoted
  10. 10

    Mario Is Named After A Real-Life Businessman

    Mario started out as "Jumpman," and after blowing up on Donkey Kong, he made the move to Mario Bros., and then Super Mario Bros. on the Nintendo Entertainment System. From there, he achieved mascot status and has represented the Nintendo brand ever since. If you stop and think about it for a second, the name "Mario" is rather unusual for a Japanese designer to come up with, but there's a good reason for his naming. He's actually named after Mario Segale, the landlord who managed the warehouse home of Nintendo of America. While working on the US launch of Donkey Kong, the company began to fall short on its rent payments. Representatives from Nintendo and Mr. Segale argued over the money owed, and in the end, the landlord agreed to give them more time to pay up This made it possible for Nintendo to finish working, which kept the business going. As a tribute, the character who eventually became Nintendo's mascot was named "Mario" in his honor. That's the story that has been told around the world for decades, though it's never been confirmed. Another suggests that the president of Nintendo of America, Minoru Arakawa, noticed some physical similarities between Jumpman and Mr. Segale, and that's how the name came about. Regardless of which story is 100% true, the name was derived from Nintendo's relationship with Mr. Segale.

    90% upvoted